= = = = = ART = = = = =
Working was slow paced at first, but then I finally managed to get back in the motion of things as we progressed through they beginnings of the new year. I had just recovered from my first real artblock as an artist in December-January. I felt like I had no idea what I was doing, and so I reserved very minimal space in time for making art. Meanwhile, I was hooked on Overwatch, one of my Christmas gifts. That's where a lot of the time went. Of-course there was school which inevitably eats up most of my time still to this day, but it wasn't like I was truly overbooked. I was still fifteen then, so I didn't have a job to attend yet; I just lacked the motivation to do anything. A part of my art block consisted of two pieces that I pushed and pushed to get done and I just got too frustrated with lighting, dynamics and such. I expected too much of myself; a common thing to fall into among many of us artists. I was working with an old version of Photoshop which was visually nauseating to deal with since the true pixel aspect ratio doesn't show up until you publish it. It was just too annoying. However, I then progressed into using Corel Painter 2015. It is what I use nowadays, but being a newbie then, it still kicked my ass into that artblock phase. That's when I discovered the hit anime Kemono Friends. It was a really childish show, but the characters' or "friends'" design worked so well in the context of the anime. Kemonomimi was the prominent Japanese art style used which means beast-like humans or humans with animal influences. What I was amazed about is how well they captured the very animals which the characters were portraying. The penguins are what initially caught my attention, but after watching the whole series, others soon filled my mind with inspiration. In March, I tried drawing Suri-Alpaca. I finally hit a state where I was like... "YES! THIS IS EXACTLY WHAT I DESIRE IN MY ART!", but all of the sudden our computer had a huge load of complications. In-between that time, I started working on another piece featuring Golden Snub-Nosed Monkey. However, I knew that in the back of my mind I would probably abandon Suri-Alpaca. I finished the monkey piece but found myself unimpressed at it; particularly with the face. It made me desire something new in my art, and that was to capture character first and then do all the visual stuff afterwards. Overwatch had just gotten the anniversary update which featured a new sitting emote for Sombra, my second most played character. I quickly got an idea to draw her performing it... and did so. My artblock had completely crept away from my system in time for another, and possibly favorite digital drawing of mine. My next project was of Widowmaker performing an arguably seductive sitting pose, and by then I felt confident that I knew what I was doing. It's good to feel confident as an artist, but not good to start boasting about oneself. I also feel that it is not wise to get yourself psyched up just because you had just made an amazing artwork. I got into the Roosterteeth series RWBY soon after the Widowmaker drawing; compelling me to paint the first character I laid eyes on, which was Ruby Rose. I put that off too, but contrary to how most of those archived drawings go, I found myself working on it again in December. Going into my Junior year, and without a study hall class, I was back on my way to having to put digital art aside. I didn't mind it much, in-fact, I embraced it because I had a painting class that really influenced me to learn and make beautiful discoveries with a medium which usually made me cringe when I was asked to use it. October came around, which meant Inktober; but while surfing through social media, an awful habit of mine, I found that DeviantArt was doing a fan art mash-up challenge for anyone to join. I reluctantly felt that this was the moment to prove to myself that I could draw something completely irrelevant to what I actually want to draw and start to get into the piece. They had a button you could press that randomly generated three items: A character, a setting, and a scene. When I clicked I got Grumpy Cat, in R'lyeh, raising a child. It was so funny and clever that I immediately started brainstorming ideas. What I eventually came up with was Grumpy cat standing next to a Victorian style baby stroller giving a rattle to the baby. It got close to zero attention on this website, but on Twitter, DeviantArt actually shared it publicly. Given that DeviantArt is a world renown community, it was the best praise that I had ever gotten and I really hope they know just how thankful I am that they did that. A youtuber I watch named Kienan Lafferty was making a concept art boot camp playlist which inspired me to do some concept art of my own around that time. The light didn't just come from him however. A brilliant artist named Jungon-Kim, (I hope that's spelled right), made a gorgeous looking female orc that kind of defied the way we picture orcs. The amount of attractively portrayed orc women on social media is shockingly scarce, so I too wanted to make a bit of a statement... foolish me. I made a concept panel of a female orc named Wylieth who lived in a post-colonial community and was a kitchen maid/waitress. Her design was not cutting edge by any means, but I sure had fun toying around with it. I later got into the elven races of popular gaming lore and whatnot in time to make some concepts in that aspect. But just about everything I had gained or achieved in this year all tied back into my latest RWBY painting. I stand quite proud of it all, but the one thing I wish I could simply improve upon is punctuality with my art. Some paintings took up an entire month of work, but it was not because of laziness. It was because of a detailed learning experience within every piece I made. There was not a single instance where I wasn't trying something new, and I hope that mentality never leaves my spirit as I progress. So that sums up my twenty-seventeen experience in relativity with my art.